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Technologies are learnable aspects of the game and provide the player several benefits such as resource bonuses, concentration bonuses and research bonuses. Technologies are in general dependent on other technologies forming a “skill tree” like structure and is the primary mechanism for character development in the game.
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Technologies are learnable aspects of the game and provide the player several benefits such as resource bonuses, concentration bonuses and resource bonuses. Technologies are in general dependent on other technologies forming a “skill tree” like structure and is the primary mechanism for character development in the game.
   
 
The player unlocks technologies by researching them. A player’s capacity to research is directly related to the resources and facilities available to them, many of which are prohibitively priced such that only empire building players can acquire them via research alone.
 
The player unlocks technologies by researching them. A player’s capacity to research is directly related to the resources and facilities available to them, many of which are prohibitively priced such that only empire building players can acquire them via research alone.
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