Terran Wiki
Edit Page
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 11: Line 11:
 
==Categories==
 
==Categories==
   
Ship categories define general bonuses applied to the ships and also limit the weapons, mods and sections that can be used in the construction of the ship.
+
Ship categories define general bonuses applied to the ships and also limit the weapons, mods and sections that can be used in the construction of the ship.
   
 
Categories include:
 
Categories include:
 
==== Light or fast simple categories: these typically use smaller weapon systems with some mid weapon capability. ====
 
 
*'''[[Corvette]]''': With a bonus to speed and maneuverability and a penalty to weapon mounts and concentration, the corvette makes for an ideal scout but suffers in heavy fighting. That said, they are generally smaller and cheaper and large numbers could prove useful in some situations. These are the smallest ships available to Terran pilots and are fairly rare in faction operations, though are commonly used by raiders and smugglers as few other vessels can keep pace with them.
 
*'''[[Corvette]]''': With a bonus to speed and maneuverability and a penalty to weapon mounts and concentration, the corvette makes for an ideal scout but suffers in heavy fighting. That said, they are generally smaller and cheaper and large numbers could prove useful in some situations. These are the smallest ships available to Terran pilots and are fairly rare in faction operations, though are commonly used by raiders and smugglers as few other vessels can keep pace with them.
 
*'''[[Frigate]]''': A bonus to concentration makes them highly flexible and able to back fill roles of more substantial ships, but limits in weapon mounts hinders their practicality in large scale operations.
 
*'''[[Frigate]]''': A bonus to concentration makes them highly flexible and able to back fill roles of more substantial ships, but limits in weapon mounts hinders their practicality in large scale operations.
 
*'''[[Destroyer]]''': A specialized frigate that sacrifices concentration bonuses in favor of more advanced mounting options, these are gun boats built for purpose only ... the denial of scout operations.
 
*'''[[Destroyer]]''': A specialized frigate that sacrifices concentration bonuses in favor of more advanced mounting options, these are gun boats built for purpose only ... the denial of scout operations.
 
==== Mid or moderate complexity and mobility ships: these typically use mid weapons with fair small weapon capability and some large weapon capability ====
 
 
*'''[[Cruiser]]''': Bonuses to structure and shielding as well as a slight bonus to concentration makes the cruiser a solid member of any flotilla. The cruiser, however, does suffer from limited mounting options like most other small categories.
 
*'''[[Cruiser]]''': Bonuses to structure and shielding as well as a slight bonus to concentration makes the cruiser a solid member of any flotilla. The cruiser, however, does suffer from limited mounting options like most other small categories.
 
*'''[[Battle Cruiser]]''': Effectively a light battleship, these ships lack flexibility but pack a punch well over their weight class and still enjoy the cruisers bonuses to armor or shields depending on configuration.
 
*'''[[Battle Cruiser]]''': Effectively a light battleship, these ships lack flexibility but pack a punch well over their weight class and still enjoy the cruisers bonuses to armor or shields depending on configuration.
 
==== Complex or heavy: these are particularly unique RE weapons and abilities ====
 
 
*'''[[Battleship]]''': The mainstay of any fleet, this category has hefty bonuses to armor or shields with special bonuses to weapon mounts and related modifications, but suffers a penalty to maneuverability.
 
*'''[[Battleship]]''': The mainstay of any fleet, this category has hefty bonuses to armor or shields with special bonuses to weapon mounts and related modifications, but suffers a penalty to maneuverability.
 
*'''[[Dreadnought]]''': A supper battleship with bonuses to armor and shield as well as the battleships bonuses with regards to weapons, but a further penalty to base concentration and maneuverability. These ships are hard hitters on the battlefield but vulnerable to specialized ships.
 
*'''[[Dreadnought]]''': A supper battleship with bonuses to armor and shield as well as the battleships bonuses with regards to weapons, but a further penalty to base concentration and maneuverability. These ships are hard hitters on the battlefield but vulnerable to specialized ships.
 
*'''[[Carrier]]''': A specialized ship with large bonuses to shielding and drones but an equally high penalty to weapons and maneuverability, though they do enjoy a slight bonus to speed and concentration allowing them to keep up with and support smaller categories.
 
*'''[[Carrier]]''': A specialized ship with large bonuses to shielding and drones but an equally high penalty to weapons and maneuverability, though they do enjoy a slight bonus to speed and concentration allowing them to keep up with and support smaller categories.
 
*'''[[Fortress]]''': The final word in area denial, these massive ships suffer greatly from speed and maneuverability penalties but have huge bonuses to shield and armor as well as weapons.
 
*'''[[Fortress]]''': The final word in area denial, these massive ships suffer greatly from speed and maneuverability penalties but have huge bonuses to shield and armor as well as weapons.
*'''[[Gar]]''': A rare sight on the battlefield, these ships are basically massive cannons, effectively moving space stations. They are slow and cumbersome but have huge defense and can easily support smaller ships even cruisers and some battleships. Gar are the only ships capable of equipping the largest category of weapons in the game. They are a special use, this is the only category that can use Gar weapons effectively the whole of the ship is dedicated to the gar weapon mount typically used in combat as artillery but also in civil uses as a mobile station. Gar are very large and not very mobile.
+
*'''[[Gar]]''': A rare sight on the battlefield, these ships are basically massive cannons, effectively moving space stations. They are slow and cumbersome but have huge defense and can easily support smaller ships even cruisers and some battleships. Gar are the only ships capable of equipping the largest category of weapons in the game.
 
*'''[[Interdictor]]''': Special use category; these ships come in a range of sizes and are, in truth, standard category ships with special modifications which grossly augment a specific attribute at major cost to other factors. The category is called out in their own classification as pilots cannot consider these ships in the same way they would common configurations.
 
*'''[[Interdictor]]''': Special use category; these ships come in a range of sizes and are, in truth, standard category ships with special modifications which grossly augment a specific attribute at major cost to other factors. The category is called out in their own classification as pilots cannot consider these ships in the same way they would common configurations.
   
 
Special interdictor spaceships:
 
Special interdictor spaceships:
  +
* Scout
* [[Scout]]: Optimized for mobility and stealth specialized interdiction tools are available to this category which also suffers from a high/strong limitation in defence and offence and like all interdictors is very specific to its role.
 
   
  +
* Skirmisher
* [[Skirmisher]]: Optimized for ‘dog fighting’ the Skirmisher and offensive specialist category; again it is an interdictor so is very specific to this role with regards to the available interdiction parts.
 
  +
* Vanguard
* [[Vanguard]]: Optimized for defence, the vanguard is able to weather heavy assault than other categories and has access to specialized interdictor parts and abilities for its role.
 
   
 
==Ship Stats==
 
==Ship Stats==
Please note that all contributions to the Terran Wiki are considered to be released under the CC-BY-SA
Cancel Editing help (opens in new window)