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On your first boot up of the game Terran will load and display the ITS 'settings' panel as well as a 'Welcome' panel. Note that on subsequent loads you will be taken directly to the Dashboard however you can access the 'settings' at any time from the Dashboard and you will find the information presented by the 'Welcome' panel in the 'Archives' app.
 
On your first boot up of the game Terran will load and display the ITS 'settings' panel as well as a 'Welcome' panel. Note that on subsequent loads you will be taken directly to the Dashboard however you can access the 'settings' at any time from the Dashboard and you will find the information presented by the 'Welcome' panel in the 'Archives' app.
   
The Welcome panel introduces you to the concept of the ITS, and asks you to give your self an alias; thiswill be your saved profile name. It also gives you the opportunity to personalize the display as you wish, such as changing the colouring of UI elements.
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The Welcome panel introduce you to the concept of the ITS, ask you to give your self an alias; this being your save profile name and give you the opportunity to personalize the display such as changing the colouring of UI elements.
   
Once done with the Welcome panel which you can close at any point, you will be taken to the Dashboard (assuming you stepped through the Welcome portion), or taken to the settings and profile view if not. You can navigate to the Dashboard at any point by clicking the [ITS] button located on the 'Copilot' in the upper left of your screen or navigate back to the Settings by clicking the gear icon.
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Once done with the Welcome panel which you can close at any point you will be take to the Dashboard, assuming you stepped through the Welcome portion or taken to the settings and profile view if not. You can navigate to the Dashboard at any point by clicking the [ITS] button located on the 'Copilot' in the upper left of your screen or navigate back to the Settings by clicking the gear icon.
   
Once you are all set up and configured you can view the available notifications (left side of the Dashboard) and start your adventure. Or you could open up the ship editor and tweak your ship design, though at this early stage you will have limited parts, tools and manufacturing capability available to you. You can listen to some music while you browse the archives, galaxy map and other information streams available to you.
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Once you are all set up and configured you can either look to the available notifications (left side of the Dashboard) and start your adventure. You could open up the ship editor and tweak your ship design, though at this early stage you will have limited parts, tools and manufacturing capability available to you or you can listen to some music while you browse the archives, galaxy map and other information streams available to you.
   
 
==Pilot View==
 
==Pilot View==
When in combat, or otherwise working with space outside the ships internal systems, the ITS will switch your view to the Observer. The Observer is a drone system giving you a much wider view of your immediate surroundings than shipboard sensors can. The UI elements in this view are all pulled to the point of focus (centre view) to keep all relevant information in your field of vision.
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When in combat or otherwise working with space outside the ships internal systems the ITS will switch your view to the Observer. The Observer is drone system giving you a much wider view of your immediate surroundings than shipboard sensors can and the UI elements in this view are all pulled to the point of focus e.g. centre view to keep all relevant information in view.
   
With the Observer active, the ITS AI will assist in ship control and can be set to orient the ship with the Observer e.g. look to turn and separately you can instruct the Observer to orient with the ship that is the Observers control and movement will be 'local' to the ship as opposed to the default 'global' mode which is independent of ship orientation.
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With the Observer active the ITS AI will assist in ship control and can be set to orient the ship with the Observer e.g. look to turn and separately you can instruct the Observer to orient with the ship that is the Observers control and movement will be 'local' to the ship as opposed to the default 'global' mode which is independent of ship orientation.
   
Your Observer can navigate anywhere around the ship up to several kilometres away with negligible latency, but will attempt to maintain constant line of sight with the ship for optimal communications. You can activate a secondary mode wherein processing is accelerated at the cost of control to other systems such as navigation. In this mode time may appear to be slowed as your own cognitive processing is being amplified by the ITS improving your tactical and strategic decision making performance.
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Your Observer can navigate anywhere around the ship up to several kilometres away with negligible latency but will attempt to maintain constant line of sight with the ship for optimal communications. You can activate a secondary mode where in processing is accelerated at the cost of control to other systems such as navigation. In this mode time may appear to be slowed as your own cognitive processing is being amplified by the ITS improving your tactical and strategic decision making performance.
   
 
==Apps==
 
==Apps==
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